This is my eighth post in the #100daysofcode challenge series. On this page I will detail what I have covered during days 71 to 80.
A reminder of the rules for the challenge:
Spent some time adding Open Graph tags to the Jekyll template that powers this site. From now on, any links shared on social media should be rendered with a lovely preview of the content.
Here’s an example from Twitter:
Day 71 of #100DaysOfCode - Finally got round to adding OpenGraph tags to my personal website. Hopefully the social media previews will be a little bit more beautiful from now on...https://t.co/TjDsOnr5ZF
— Jared Rigby 💻 (@jazibobs) April 10, 2022
Continued work on my project for black and white jam #8. I created my first ever shader script in Godot to make a TV static effect.
All source code for the game can be found here: https://github.com/jazibobs/bwjam8
Finished the final touches of my Godot game for black and white jam #8. I have a play with all of the export options available in the engine to create an Android, Windows, Mac and Linux build.
You can play the game here:
Staying in the world of Godot, I’m currently trying to learn more about how to build shaders. I was able to develop a simple smoke style effect which I can control the colour of in GDScript.
Saw that the Gamedev.js jam has started so I’m going to try out making a small game using Phaser. I saw that Zenva are sponsoring the competition so I’m going to try out their platform to learn how build JavaScript games.
Continuing to learn about the Phaser game engine for JavaScript. I’ve now learnt how to set up a boilerplate project for Phaser, how to render sprites and how to build scenes.
Still in the world of Phaser, today I covered simple player movement and object collisions to finish building a simple frogger style game. I also received a handy little certificate from Zenva for my efforts too!
I’m continuing to learn more about more about the Phaser game engine by working through Zenva’s HTML5 Game Development Mini-Degree. I signed up to a 1-month trial of Zenva so I need to try to complete as many of their modules as possible!
Two modules down in the Zenva HTML5 game dev mini-degree, the next project will see me building a language learning game.
I had a lot of game jam results arrive back recently. I’m interested to see if I’m progressing as a game developer so I’ve started plotting my results using the d3.js library.
See the Pen D3 Game Jam Graphing by Jared Rigby (@jazibobs) on CodePen.