61 to 70 - #100DaysOfCode

April 05, 2022

This is my seventh post in the #100daysofcode challenge series. On this page I will detail what I have covered during days 61 to 70.

A reminder of the rules for the challenge:

  1. Code for a minimum of an hour every day for the next 100 days
  2. Tweet about your progress each day (follow me @jazibobs)

Day 61 - 31 Mar 2022

Continued work on my LD50 game Monster Match, created multiple levels which build in difficulty today.

Monster Match Difficulty

Day 62 - 1 Apr 2022

Worked on improving the UI of my match 3 game. The monster approaches the city as time runs out during the level.

Monster Match UI

Day 63 - 2 Apr 2022

Submission day for LD50, spent some time finalising the animations in the game and creating a HTML5 build.

Day 64 - 3 Apr 2022

Used my hour to spend time updaing this website to include details about my new game and to update my blog to discuss days 51 to 60 of #100DaysOfCode

Day 65 - 4 Apr 2022

I started work on a new Godot game for Black and White Jam #8. It needs to follow the theme of ‘loop’ and must be completely monochromatic. My initial thoughts are for an electroplankton-esque puzzle game. We’ll have to see how it evolves over the next few days.

Tonalities

Day 66 - 5 Apr 2022

Spent some time learning about Godot’s 2D physics engine for my puzzle game and was also able to create a procedurally updated background track to add some atmosphere to the game.

Day 67 - 6 Apr 2022

Spent some time adding some more polish to my Godot game, my specific focus for the day was in adding a subtle camera shake effect and some particle effects for visual interest.

Day 68 - 7 Apr 2022

Further work on my game jam entry for black and white jam #8. Created the main menu and UI systems and actually remembered to link my social media profiles to the credits page!

Day 69 - 8 Apr 2022

Learnt how to control the Godot audio server using GDScript. Thanks to this, I was able to create an options page for the player to independently select their own audio settings for background music and sound effects.

Day 70 - 9 Apr 2022

Spent some time updating this website to outline what I’ve been working on from days 61 to 70.

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71 to 80 - #100DaysOfCode »

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