This is my seventh post in the #100daysofcode challenge series. On this page I will detail what I have covered during days 61 to 70.
A reminder of the rules for the challenge:
Continued work on my LD50 game Monster Match, created multiple levels which build in difficulty today.
Worked on improving the UI of my match 3 game. The monster approaches the city as time runs out during the level.
Submission day for LD50, spent some time finalising the animations in the game and creating a HTML5 build.
Used my hour to spend time updaing this website to include details about my new game and to update my blog to discuss days 51 to 60 of #100DaysOfCode
I started work on a new Godot game for Black and White Jam #8. It needs to follow the theme of ‘loop’ and must be completely monochromatic. My initial thoughts are for an electroplankton-esque puzzle game. We’ll have to see how it evolves over the next few days.
Spent some time learning about Godot’s 2D physics engine for my puzzle game and was also able to create a procedurally updated background track to add some atmosphere to the game.
Spent some time adding some more polish to my Godot game, my specific focus for the day was in adding a subtle camera shake effect and some particle effects for visual interest.
Further work on my game jam entry for black and white jam #8. Created the main menu and UI systems and actually remembered to link my social media profiles to the credits page!
Learnt how to control the Godot audio server using GDScript. Thanks to this, I was able to create an options page for the player to independently select their own audio settings for background music and sound effects.
Spent some time updating this website to outline what I’ve been working on from days 61 to 70.