51 to 60 - #100DaysOfCode

April 02, 2022

This is my sixth post in the #100daysofcode challenge series. On this page I will detail what I have covered during days 51 to 60.

A reminder of the rules for the challenge:

  1. Code for a minimum of an hour every day for the next 100 days
  2. Tweet about your progress each day (follow me @jazibobs)

Day 51 - 21 Mar 2022

Started looking ahead towards Ludum Dare 50 which will be happening towards the end of the month. I spend some time reviewing Unity as I try to decide to build a Unity or Godot project.

Day 52 - 22 Mar 2022

Spent a bit of time working through the information security challenges on FreeCodeCamp. Quickly realising I need to relearn at lot of NoSQL.

Day 53 - 23 Mar 2022

Set up my stock prize checking project for FreeCodeCamp. After some review I’ve successfully got my project playing nicely with MongoDB Atlus and Mongoose for data modelling.

Day 54 - 24 Mar 2022

Had a look at some WordPress development today. First time in around 5 years that I’ve worked with the platform. Happy to see that VVV is still up and running to generate development environments quickly.

Day 55 - 25 Mar 2022

WordPress theme development was the order of the day. More specifically, trying to get my head around building themes for their new(ish) block-based editor.

Day 56 - 26 Mar 2022

Continued working with WordPress. After getting a bare-bones site I was happy with, I took some time to set up my deployment workflows.

Day 57 - 27 Mar 2022

Went back to the FreeCodeCamp stock checker project after a few days. I created the required API end points and secured them using Helmet.js

Day 58 - 28 Mar 2022

Created a new Godot project to use as my entry into this year’s Lurum Dare 50 game jam. The theme of the competition is “Delay the inevitable”.

Day 59 - 29 Mar 2022

Decided on a concept of my game jam project. I’m creating my first ever match-3 puzzle game! Spend some time watching Godot tutorials to get my brain back into game dev mode.

Day 60 - 30 Mar 2022

Continued to work on my Godot project for Lurum Dare 50, my match-3 game is now able to register colour combinations and automatically refill the board during play.

Monster match combination system

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