This is my sixth post in the #100daysofcode challenge series. On this page I will detail what I have covered during days 51 to 60.
A reminder of the rules for the challenge:
Started looking ahead towards Ludum Dare 50 which will be happening towards the end of the month. I spend some time reviewing Unity as I try to decide to build a Unity or Godot project.
Spent a bit of time working through the information security challenges on FreeCodeCamp. Quickly realising I need to relearn at lot of NoSQL.
Set up my stock prize checking project for FreeCodeCamp. After some review I’ve successfully got my project playing nicely with MongoDB Atlus and Mongoose for data modelling.
Had a look at some WordPress development today. First time in around 5 years that I’ve worked with the platform. Happy to see that VVV is still up and running to generate development environments quickly.
WordPress theme development was the order of the day. More specifically, trying to get my head around building themes for their new(ish) block-based editor.
Continued working with WordPress. After getting a bare-bones site I was happy with, I took some time to set up my deployment workflows.
Went back to the FreeCodeCamp stock checker project after a few days. I created the required API end points and secured them using Helmet.js
Created a new Godot project to use as my entry into this year’s Lurum Dare 50 game jam. The theme of the competition is “Delay the inevitable”.
Decided on a concept of my game jam project. I’m creating my first ever match-3 puzzle game! Spend some time watching Godot tutorials to get my brain back into game dev mode.
Continued to work on my Godot project for Lurum Dare 50, my match-3 game is now able to register colour combinations and automatically refill the board during play.